Unity Tutorial 7 For the last tutorial I had to add in the sound effects and the background music to the game to give it its finally few touches and complete all the tutorials. The audioSource and audioClip component was very helpful here. I was really happy with the end result that the audio helps the game stand out even more. Overall with 2D games, I found it very challenging at times it set me back once or twice especially with the coding but the long wait was worth it. My favorite part about the making of this 2D game was perhaps the designing tasks that you had to go through and creating your own terrain for Ruby along with obstacles such as the enemy and the danger zone.
Unity Tutorial 6 In this tutorial, I had to create a health-bar for Ruby, this was really a interesting way to learn how health-bars are made on Unity and creating one that came out really well was even better as it was in-sync with the c# script "RubyController" and "UIHealthBar" from the beginning. The use of a UI or User Interface was another experience, very difficult but helps the game stand out. Next what I had to do was create an NPC, a frog who ruby would talk to by coming up to them and pressing "X" and then a dialog box which was created using UI~ Canvas~ Text to display a message warning Ruby about the robot. It was cool to learn how to interact with NPC's and allow them to speak to you or send a message. The method known as raycasting which is basically a collider lets this happen.