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Showing posts with the label Week 7

Prototype

  When I first started making my game I wanted to first create the environment so I attached some trees, texture for the ground and added a few rocks that would help my character hide from the enemies. My game is based off the Lord of the Rings movies, my character is an elf played in first person who has to hide from the orc soldiers and find the power ring at the end of the map; if he is spotted he must engage in combat. Image source : Myself The world and the the textures are coming out really well, I added terrain to my ground to give it a more natural look similar to a forest out of the movies, this I completed in a matter of at least an hour as I had to positioned them right. What I am finding difficult at the moment though is adding my First Person Controller to my character and when I added my PlayerController script to him the camera would not work so I am currently working on fixing that. I have met all my targets especially gathering all the necessary materials for my ga...

Learning Challenge: The Importance of Reading

  The Importance of Reading Reading was always important for me in primary, secondary and now especially in college. It helps expand the mind, helps improve concentration and helps you de-stress. I haven't done much reading as a hobby only read certain few books like Harry Potter and the Lord of the Rings and the Hobbit books but after them nothing.  For Multimedia Development I take time to go over tutorials for my Unity tasks, in a way that is reading but visually and its helps me to take in information off coding and different features on Unity to help me with my own and up-coming game. One thing I didn't take from reading before was the motivation from it and helping me explore new ideas but since the start of the course I have taken a liken to it and read articles for most of my modules which helps me very much and to keep doing this during my 2nd year and improve my work overall.

Growth Mindset: Being a GENIUS

  What it means to be a Genius Being a "G enius" is not something that you are born with it is something you become if you put in the effort and that is something that relates to the course I do "Creative Digital Media". One thing I learned from three years of doing this course is that you will pass no matter what even if you're terrible at drawing or thinking of ideas; these are helpful but effort is the main factor for passing. This image really interested me as it does really relate to students of CDM but especially to students who are now working at home due to Covid-19. Every college student is a "Genius" but what this images listed is what every student goes through and if you can overcome them well you're a "Genius". Just in a while take a break, relax and have your own little brainstorm.

Tech Task: Creating links on Sidebar

  For the Tech Task, I thought it would have been nice to supply links to articles and a video on a Game Design Document and how to understand and create one. After going over about GDD's in Week 6 and 7, it really helped me understand how to have your game design idea supported and just handy to have a document of the layout so you don't forget how you wanted it in the beginning. I have all links to websites about GDD's in my sidebar for any viewers who want to know more about them.

Unity Tutorial 6

  I really enjoyed this tutorial and feel like these tutorials helped me understand Unity more and to make a proper and overall well designed game. My favorite part of this tutorial was adding in the natural jumping effect when my player jumped in the air and also the death animation was a real nice touch when you collided with the obstacle.  Overall I didn't have any problems with this tutorial the videos were really helpful. I did have a small situation when I added the particles to my players movements,  when he jumped in the air the effect disappeared after he landed but after re-checking my script I forgot to add the class "dirt.Particle" to my "if" statement.

Game Decisions

  In order for the player to be optimally engaged, challenges should be presented at a level equivalent or slightly higher than their current skill. Not too easy, not too hard”( Gigity McD ) The word 'flow state' was coined by Csikszentmihalyi (1975) also known as being “in the zone” This is when the player is fully engaged in the game experience. Csikszentmihalyi put a lot of work into observing and analyzing various groups of people. This theory is focused on the idea of how people should balance their skills and the demands of particular tasks. An example of Flow would be a challenge in a game that interests the player such as a puzzle or a boss battle meant to keep the player interested and not get bored. Csikszentmihalyi also states that flow is related to an ideal psychological condition when a person engages in a challenge-skill activity, often resulting in concentration and a focused emphasis on a task. A practical technique for improving Flow is to look at what player...