Skip to main content

Learning Challenge: The Importance of Reading

 



Reading was always important for me in primary, secondary and now especially in college. It helps expand the mind, helps improve concentration and helps you de-stress. I haven't done much reading as a hobby only read certain few books like Harry Potter and the Lord of the Rings and the Hobbit books but after them nothing. 

For Multimedia Development I take time to go over tutorials for my Unity tasks, in a way that is reading but visually and its helps me to take in information off coding and different features on Unity to help me with my own and up-coming game.

One thing I didn't take from reading before was the motivation from it and helping me explore new ideas but since the start of the course I have taken a liken to it and read articles for most of my modules which helps me very much and to keep doing this during my 2nd year and improve my work overall.

Comments

Popular posts from this blog

Introduction

My name is Aaron Mulholland, I am 19 years old and I'm in my second year of college in TU Dublin doing Creative Digital Media. The module in which I'm doing this blog is for Multimedia Development 1 and I hope to pass this.... hopefully XD.  Before heading into TU Dublin I first went to a PLC in Dunboyne and did the exact same course I'm doing now; after completing my year there I decided I wanted to take a career in the art of designing on computers as I heard many positives about this chosen career especially in the money ! Technological University Dublin (TUD) logo   The hardest part of my first year occurred during the Lockdown during the early stages of Covid-19 when I was in my second semester. It was a tough time for work and trying to work at home and online with limited resources such as cameras, adobe software and the Mac's that the college provided which was where I did most of my work for the modules and to move from that to my Windows laptop was very diffi...

Games GDD

 A game design document or GDD is basically the design brief before the development of a game this will include the following: 1. A summary of what the game is about. 2. A description of the layout of the game. 3. Who is the games target audience e.g. kids, teenagers, adults. 4. Where the game is set e.g. in space, another planet etc. 5. The controls and mechanics of the game. 6. What platform it will be used on PC, XBOX, Playstation. How do you create one Any format is acceptable but depending on the person and how they would like to present it they can use a variety of options such as Microsoft Word , Powerpoint, OpenOffice, Google Docs and any other type of text document. The brief should be very clear as it is not only useful when presenting it but also useful to look back over especially to the designer if they go off track when designing their specific game. Example Template of a Game Design Document Source: Reddit  Also found this Reddit page helpful towards games desig...

My Favorite Game

Main logo for Red Dead Redemption 2 (2019) My Favorite Game that I have ever played since owning a console was Red Dead Redemption 2. This ought to be the best game of the decade and was also voted as the number 1 game of 2019 and has been labeled the best video game of  ALL TIME ! The game was able for all gaming consoles Xbox and PS4 and later came out on PC with a higher FPS and better graphics then the consoles a month later. Although the game itself was popular; many found the game demeaning, sexist and even racist at times but the game was set in the late 19th century where there was many of these acts committed. I guess the company that made the game "Rockstar Games" just wanted to capture what it was like to live during the golden age and end of gunslingers and law-breakers.  You play as Arthur Morgan, a old gunslinger along with his gang of criminals who are running away from the federal police who are keen on killing him and his crew and finally ending the...