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Showing posts from February, 2021

Planning

 For the topic I have chosen, I decided to discuss about the principles for a good game design level. These help the player stay more invested towards the game but also help them navigate and complete certain objectives but with a challenge. Chapter Level Design I have linked a video from YouTube which talks about ten principles for a good game design level and how it can be a fun experience towards the game such as changing or introducing new game-style mechanics, giving the player an objective to complete without telling them how to complete it. This article I discovered during my search interested me as it discusses about the meaning of visual language in a game creating a narrative story and helping the player know exactly where to go.