Unity Tutorial 4 |
All the sprites and characters have now been added, all that was needed now is the aesthetic touch that will make this a proper well designed game. For the Tutorials 4 I started on the sprite animations towards the enemy/ the robot and this was a tough and long task. Creating a whole animation from scratch just for one of the sprites was very challenging but the outcome came out really great and the movement is perfect no lags. Getting the Ruby animation through the materials provided by the asset store was very helpful.
Splicing the sprites has become a very common thing within building a 2D game, I was able to use each sprite that had the robots movement and join them together in the animator window so that the animation would get him walking up, down, left and right. Although the blend tree which would allow the robot to move in any kind of direction made this possible instead of being frozen in the one spot.
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