Skip to main content

Tutorial 3

  

Unity Tutorial 3

I really had a lot of difficulty with the Unity Tasks in tutorial 3. The collectibles was a cool edition to work with but I constantly started having trouble with interacting with Health collectibles but as much with the damageable's. Along the way I had lost a lot of time whilst trying to figure out the ChangeHealth function as my code was correct and similar to the one on the tutorials but the instantiate would still not work and this made me restart my code from the beginning.

I had to skip due to not being able to fix it or find a solution but continuing on with the tutorials, I then realized that the code had indeed worked and my character was able to collect and get health from the collectible.

I created the first enemy for the game : a robot and the script came out very well, I was able to get the enemy to damage my character and to also move along a spot on the map as an NPC.   


Comments

Popular posts from this blog

Tutorial 6

  Unity Tutorial 6 In this tutorial, I had to create a health-bar for Ruby, this was really a interesting way to learn how health-bars are made on Unity and creating one that came out really well was even better as it was in-sync with the c# script "RubyController" and "UIHealthBar" from the beginning. The use of a UI or User Interface was another experience, very difficult but helps the game stand out. Next what I had to do was create an NPC, a frog who ruby would talk to by coming up to them and pressing "X" and then a dialog box which was created using UI~ Canvas~ Text to display a message warning Ruby about the robot.  It was cool to learn how to interact with NPC's and allow them to speak to you or send a message. The method known as raycasting which is basically a collider lets this happen.

Tutorial 2

   Unity Tutorial 2: World Design For the second tutorial of the Unity tasks, after creating the tilemaps by splicing them and laying down the ground and the pavements in the games world, it was now time to decorate it. Using all the sprites provided, I laid the land out with trees, grass, metal boxes etc.  The physics system as it was suggested in the tutorials was the force of the movements from the characters within the game and controlling the gravity which pulls it down, the force applied from pushing and friction when moving on the ground. In this part, I mainly fixed the way in how Ruby moved throughout the world and what boundaries she couldn't move through. My favorite part was adding the tilemap collision, by selecting the tilemaps with water on them I was able to create a box collider without selecting them all individually and preventing Ruby from walking on water. I didn't struggle as much throughout these tasks I rather enjoyed them.

My Favorite Game

Main logo for Red Dead Redemption 2 (2019) My Favorite Game that I have ever played since owning a console was Red Dead Redemption 2. This ought to be the best game of the decade and was also voted as the number 1 game of 2019 and has been labeled the best video game of  ALL TIME ! The game was able for all gaming consoles Xbox and PS4 and later came out on PC with a higher FPS and better graphics then the consoles a month later. Although the game itself was popular; many found the game demeaning, sexist and even racist at times but the game was set in the late 19th century where there was many of these acts committed. I guess the company that made the game "Rockstar Games" just wanted to capture what it was like to live during the golden age and end of gunslingers and law-breakers.  You play as Arthur Morgan, a old gunslinger along with his gang of criminals who are running away from the federal police who are keen on killing him and his crew and finally ending the...