Unity Tutorial 2: World Design For the second tutorial of the Unity tasks, after creating the tilemaps by splicing them and laying down the ground and the pavements in the games world, it was now time to decorate it. Using all the sprites provided, I laid the land out with trees, grass, metal boxes etc. The physics system as it was suggested in the tutorials was the force of the movements from the characters within the game and controlling the gravity which pulls it down, the force applied from pushing and friction when moving on the ground. In this part, I mainly fixed the way in how Ruby moved throughout the world and what boundaries she couldn't move through. My favorite part was adding the tilemap collision, by selecting the tilemaps with water on them I was able to create a box collider without selecting them all individually and preventing Ruby from walking on water. I didn't struggle as much throughout these tasks I rather enjoyed them.
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