Skip to main content

Twitter Task: Lists

I have never made a list before on Twitter but I have to say it looks really cool and especially for this module. It is handy to have as it is an easy way to see what the members I added post on there pages so if they post any useful articles I can just go onto my list and access it from there.

I created the list for the task but it also interested me when I read about how useful they were especially when adding new members to it; so for myself I added people from my course and people who I talk with so we keep up to date on any news or any ideas or features to add to our blogs and our prototypes. 

I added at least 30 people from my course I hope after this to add more people so I can see how others present their work and it will also encourage me to post more maybe even daily suggesting articles or tutorials I found useful.





Comments

Popular posts from this blog

Prototype: First Playable

  Source: Myself For my project this week, I worked on getting my character moving around the terrain and testing that out with the "on ground" feature that was discussed in our Unity tutorial 3 and put into our C# script . We had the player, jump and move that is what I wanted to mainly focus on and this was a difficult task and I had to go over the tutorials again just to be sure but I got it working in the end!  My character's view will be first person in my game so I had to add a FPS controller to the player , I had to get one from the assets store off Unity, adding the main camera to the player was and angling it so it was attached above the character's body was quite easy; getting the camera to move with the player was ever more difficult. These videos provided me with great help into attaching my FPS controller and camera to my character! Attach the camera Adding the FPS controller

Introduction

My name is Aaron Mulholland, I am 19 years old and I'm in my second year of college in TU Dublin doing Creative Digital Media. The module in which I'm doing this blog is for Multimedia Development 1 and I hope to pass this.... hopefully XD.  Before heading into TU Dublin I first went to a PLC in Dunboyne and did the exact same course I'm doing now; after completing my year there I decided I wanted to take a career in the art of designing on computers as I heard many positives about this chosen career especially in the money ! Technological University Dublin (TUD) logo   The hardest part of my first year occurred during the Lockdown during the early stages of Covid-19 when I was in my second semester. It was a tough time for work and trying to work at home and online with limited resources such as cameras, adobe software and the Mac's that the college provided which was where I did most of my work for the modules and to move from that to my Windows laptop was very diffi

Game Design

Firstly, What is a game? A game is designed to create entertainment, relaxation and in a way let the player or players enjoy a place where they can be something else but to also have fun. Before going into the process of a game you first have to understand "what is a game?". Games were first just a wooden board "chess,poker,checkers" etc. or just using your imagination to create entertainment for yourself or others. Now that technology was brought in consoles" Playstation and X-Box" etc.                           How gaming started off                                                              How it is played now Brainstorming and planning What will be the name of my game? What will be the sole objective? What genre will it be? How will I create the world and levels in which the game revolves around? What will be my characters? Who will be the main villain? These are the questions that should be asked before designing a game.  The pre plan is where your